#Custom animations when equipping a tool

1 messages · Page 1 of 1 (latest)

half blade
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Im very new to scripting and I was trying to make a fist fighting game. Ive been stuck trying to figure out how to make custom idle, walk, jump, etc animations play whenever the player equips a tool. Any help is appreciated

warm grove
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Im new too, so, idk if there is a better way, but you can create a local script in the tool and do a .Equipped, use input service for the W, S, D, A press, and play() the animation for each one

half blade
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So would i need different walking animations for every time you press W,A,S,D or can i just use the same animation whenever you press those keys

warm grove
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you can use the same one

half blade
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Well i got it to work but now it keeps playing even without the tool equipped

iron coyote
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you would connect AnimTrack:Stop() to Tool.Unequipped