#Jumping on M1
1 messages · Page 1 of 1 (latest)
set jumpheight to 0 while in m1 animation
maybe try this?
tell me if this works @floral stone
blocks the jump by binding a sink action to the Spacebar during the attack’s lock period.
bro ContextActionService:BindAction() only works on local scripts mine is server
i forgor 😭
this is way harder than i imagined
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@floral stone
i honestly can't read this, just troubleshoot, it works its just how you implement it
i think something might be wrong w/ your jump cooldown, since you only seem to be jumping before the swing animation, not during it
i might be wrong tho but it's worth looking into/testing
use jumppower
also for playanimation doesnt animations destroy itself after it ends
Heres my advice, Since im basically seeing the blind lead the blind