#Storing character information

1 messages · Page 1 of 1 (latest)

queen maple
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What would be a good, smart and optimal approach to handling data for characters, for example, lets say im making an rpg and i want an easy way to config health, damage and other aspects of a mob for example, but instead of changing it in the code, i wanna change it with some sort of config, ive seen people do it with moduleScripts or something of the sorts but I do not know how that would work, any and all tips would be helpful

candid lynx
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object oriented programming and metatables

queen maple
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i was thinking of OOP

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just have no clue of how

queen maple
crimson osprey
queen maple
# crimson osprey yes

do you think you can provide an example? i cant find anything online nor in this discord that helps me understand on how i can achieve what i need

stable mantleBOT
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studio** You are now Level 5! **studio

crimson osprey