#ideas to get rid of the split second where no animation is playing?

1 messages · Page 1 of 1 (latest)

wet moon
#

very tired right now so sorry if my explanation is garbage, basically there is a split second where the viewmodel is created and where there is no animation, ive tried halting the drawing of the viewmodel until the animation is played, that didn't eliminate it, i've tried having the viewmodel be offset so far that you can't see it until after the animation has started playing, and ive tried both at once, and nothing has worked.

glacial warren
#

while true do

wet moon
glacial warren
#

while true do

wet moon
#

where and how would i use that

glacial warren
#

do while true do without wait() for nitro!!

wet moon
#

brother what are you saying

#

oh

#

ive learned that lesson too many times to fall for it once more

prisma umbra
wet moon
#

it happens unpredictably

#

really just depends on how fast it processes it

#

ive got it down to happening a lot less often, but it still happens

prisma umbra
#

i think its just roblox loading the animation in, atleast for the first time when it took a long time to load in i think theres a way you can like preload animations and stuff or you could just try playing the animation on the player or something before you even try using gun, make sure the player already has it loaded (idrk shi about animations its just worked for me before)

#

hopefully it can help if u havent already tried somethin like

wet moon
#

im already preloading all the animations, just it only loads the animations onto the viewmodel when equipped because it creates a new viewmodel every time you equip (which is kinda necessary)

prisma umbra
#

looks very good tho

wet moon
#

it's not really about the animations, it's about how to keep the viewmodel from being visible before the animations play

wet moon
prisma umbra
#

i mean you could just turn the players arms and the guns transparency to 0 on equip and then set it to 1 right when the anim starts maybe

#

might look clunky if anim takes a sec to play but

wet moon
#

how

#

would this work even on newly created viewmodels?

earnest lavaBOT
#

studio** You are now Level 3! **studio

wet moon
#

it happens for a shorter time every time now :/

#

dont preload all in one table?

#

i am already doing this

#

delaying moving it to the camera just results in the animations not playing

bright mason
wet moon
#

yes

bright mason
#

i noticed in the other guy’s examples he’s creating animation instances

#

are you making them and then loading them or are you grabbing them from a folder

#

also what’s your script looking like bc if it only stutters the first time like in the clip, it’s not preloading