very tired right now so sorry if my explanation is garbage, basically there is a split second where the viewmodel is created and where there is no animation, ive tried halting the drawing of the viewmodel until the animation is played, that didn't eliminate it, i've tried having the viewmodel be offset so far that you can't see it until after the animation has started playing, and ive tried both at once, and nothing has worked.
#ideas to get rid of the split second where no animation is playing?
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while true do
?
while true do
where and how would i use that
do while true do without wait() for nitro!!
brother what are you saying
oh
ive learned that lesson too many times to fall for it once more
so is the problem that the first time you try it it takes a sec to like kick in?
it happens unpredictably
really just depends on how fast it processes it
ive got it down to happening a lot less often, but it still happens
i think its just roblox loading the animation in, atleast for the first time when it took a long time to load in i think theres a way you can like preload animations and stuff or you could just try playing the animation on the player or something before you even try using gun, make sure the player already has it loaded (idrk shi about animations its just worked for me before)
hopefully it can help if u havent already tried somethin like
im already preloading all the animations, just it only loads the animations onto the viewmodel when equipped because it creates a new viewmodel every time you equip (which is kinda necessary)
ahh yeah, then honestly no clue sorry 😭
looks very good tho
it's not really about the animations, it's about how to keep the viewmodel from being visible before the animations play
thanks
i mean you could just turn the players arms and the guns transparency to 0 on equip and then set it to 1 right when the anim starts maybe
might look clunky if anim takes a sec to play but
** You are now Level 3! **
it happens for a shorter time every time now :/
dont preload all in one table?
i am already doing this
delaying moving it to the camera just results in the animations not playing
are you playing the animation locally
yes
i noticed in the other guy’s examples he’s creating animation instances
are you making them and then loading them or are you grabbing them from a folder
also what’s your script looking like bc if it only stutters the first time like in the clip, it’s not preloading
it stutters at random
grabbing from folder