I am adding a system where if something brought, it will show up in their inventory but it isnt showing up in inv. Here is my script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local ItemStore = DataStoreService:GetDataStore("PlayerItems")
local StreamerStore = DataStoreService:GetDataStore("StreamerData")
local giveItemEvent = ReplicatedStorage:WaitForChild("GiveItem")
local function setupInventory(player, savedItems)
local folder = Instance.new("Folder")
folder.Name = "Inventory"
folder.Parent = player
if savedItems then
for _, itemName in ipairs(savedItems) do
local item = Instance.new("StringValue")
item.Name = itemName
item.Parent = folder
end
end
end
giveItemEvent.OnServerEvent:Connect(function(player, itemName)
if itemName ~= "MiddlePart1" then return end
local leaderstats = player:FindFirstChild("leaderstats")
if not leaderstats then return end
local streamers = leaderstats:FindFirstChild("Streamers")
if not streamers or streamers.Value < 50 then return end
streamers.Value -= 50
local inventory = player:FindFirstChild("Inventory")
if not inventory then
inventory = Instance.new("Folder")
inventory.Name = "Inventory"
inventory.Parent = player
end