#Trying to fix weird animation when played in game

1 messages · Page 1 of 1 (latest)

open ferry
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It looks normal when played in the animation editor but in game it looks odd

local AnimationId = 114887670363450 --//Put in the id here 
    local Animation = Instance.new("Animation") Animation.AnimationId = ("rbxassetid://114887670363450"):format(AnimationId) 
local AnimationTrack = script.Parent.Humanoid:LoadAnimation(Animation) AnimationTrack.Looped = true AnimationTrack:Play()```
tired gale
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did you make this with moon animator?

open ferry
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Yeah and then i moved it to the animation editor

tired gale
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moon animator has a whole bunch of features that are not supported by roblox's animations, i.e no way to animate transparency or size, things need to be connected by motors etc. there's like a script part of this animation you're probably missing. not sure why it's working with the default animation editor tho

open ferry
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I never used transparency or size though this was all made with a custom eye rig ive made

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The parts that dissapear are just hidden in the head

tired gale
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oh that is very clever

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it's probably as simple as changing the animation priority to Action

open ferry
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I hope that does work since i set the priority to just idle

cinder hollyBOT
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studio** You are now Level 1! **studio

open ferry
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The last server i asked this about just insulted my model and laughed when i initially used wait() instead of task.wait() (I do not know the difference or how it even works)

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Ive decided ill just test things out in the deafult animation editor and see how things go from there

tired gale
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if animation priority doesn't do it then i'd start to think collisions may be at play, make sure the eye parts are .cancollide=false

open ferry
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I checked and seems like all of them have cancollide off