#Rpg Input

1 messages · Page 1 of 1 (latest)

astral flint
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Whats the best way to do like a rpg input system thats expandable

lucid trail
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Wdym?

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Like with customisable keysets?

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I would just have 2 tables, such that in one table you have all the actions in there, and then another table with an Enum.KeyCode for the corresponding action in the actiontable

Then when input has gotten, use actionsTable[table.find(inputTable)] to get the action.

near zealot
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i'd say this is the best way to do inputs for any game, but it's not released yet https://devforum.roblox.com/t/studio-beta-new-input-action-system/3656214