#Combat System

1 messages · Page 1 of 1 (latest)

spring cedar
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how do you usually handle skills and the variety of stuff they can do in your framework? I usually see a bunch of skill showcases with specular animations and vfx but 'm not really sure how they're implemented in real scenarios. How do you deal with client/server communication + checks? What if I wanna implement combat to enemies AIs?

timber vine
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its just a lot of basic stuff, if statements, loops, functions etc. pretty simple when you think about it