hello, I'm making a system where certain parts can be destroyed by weapons, and each part has a certain durability. are there any issues with this implementation?
- create "DestructibleParts" folder in workspace
- add parts that should be able to be destroyed into this folder, and create a numbervalue for the part durability under the part
- when weapon collides with part, check if part.Parent is the DestructibleParts folder
- if so, then deduct HP from the numbervalue in the part and delete if under 0