#Module works but doesnt print anything or clone anything?
1 messages · Page 1 of 1 (latest)
Also in order to a weapon to deal damage, it has to go through all of that lines, which by logic it would activate the print, the damage works fine but the problem are the prints and the effscripts system
holy nesting
indeed
are you calling the right dmg:hurt function? maybe you still requiring the old module
its the only module which has that name
show calling side
ok i didnt really understand by calling side, mb if this is a dumb question but what do you mean with it?
the script is fully server
function ReceivingSide()
end
local CallingSide=ReceivingSide()```
it's where you call the function from
ohh okay
this is messy but all the weapons have these type of lines when doing dmg or similar
the script you have underlined in the explorer is disabled
then the problem is there
yeah but for some reason the prints dont work too
wait no hang on
so i cant really know whats wrong since there are no errors displaying
so this module creates the PoisonEff script
which is what calls into the dmg:hurt
which creates the poisoneff script
which is what calls into the dmg:hurt
bruh
players have a folder for the effects, poisoneff. those scripts will get cloned when the module is called
all the hurt functions are called by all weapons
but not poisoneff
this is poisoneff
just a simple damage scripts which doesnt require the module, since thats for counters n stuff
is this localscript?
i suggest tracing this code since if the first print in the function is not showing then the calling side is not running
okay