#Why aren't My particles emitting (SOLVED)

1 messages · Page 1 of 1 (latest)

tribal scaffold
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local EmitPart = Instance.new("Part", workspace)
        EmitPart.Anchored = true
        EmitPart.CanCollide = false
        EmitPart.Transparency = 1
        EmitPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,-2.9,0)
        
        for _, particle in rs:FindFirstChild("UnderAura"):GetDescendants() do
            if particle:IsA("ParticleEmitter") then
                if particle.Parent.Parent == EmitPart then
                    local emitcount = particle:GetAttribute("EmitCount")
                    particle:Emit(emitcount)
                    print("particles emitted")
                end
            elseif particle:IsA("Attachment") then
                particle.Parent = EmitPart
            end
        end
``` This is the code
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it is a regular script in serverscriptservice

unborn furnace
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is the print printing?

forest moth
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your logic would never find particle as a descendant of emitpart, it would just parent the attachment and move on

tribal scaffold
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sorry for the late reply but i have solved it