#How to make NPC's walk on walls?

1 messages · Page 1 of 1 (latest)

bright sapphire
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So basically I have been trying to make npc's to walk on walls but i cant find a way how

frigid walrus
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custom pathfinding

bright sapphire
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like is there any scripts for it?

bright sapphire
bright sapphire
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????

abstract thunderBOT
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studio** You are now Level 3! **studio

hushed lichen
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this is much more difficult than you probably realize. no chance a beginner gonna be able to pull this off as you need not just custom pathfinder but a whole bunch more stuff to control humanoids on walls

frigid walrus
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just change out movement with forces and then ez

bright sapphire
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But i need a tutorial

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I need a guide

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And i havent heard about custom pathfinding yet

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Also would this work if the npc chases you?

frigid walrus
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learn about spatial queries

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that's basically the primary thing

bright sapphire
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I just want to get to the point

hushed lichen
bright sapphire
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Yeah

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Now I just need the chasing npc that can walk on walls

hushed lichen
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you will need custom pathfinding

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pathfindingservice not capable of doing this

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Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
Pathfinding is closely related to the shortest path problem, within graph t...

A* (pronounced "A-star") is a graph traversal and pathfinding algorithm that is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from source to goal.
One major practi...

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or some kind of hybrid of the 2 that i'm not going to go into

bright sapphire
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Are you sure this has to do with walk on walls?

bright sapphire
hushed lichen
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there's no easy answers to this

bright sapphire
hushed lichen
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i mean depending on exactly what you're trying to do, you could fake it

hushed lichen
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like take regular pathfinding and use some raycasting to latch onto nearby walls or something like that

bright sapphire
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bruh what