#How to make NPC's walk on walls?
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custom pathfinding
basically I want the npc be able to chase me while walking on walls
????
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this is much more difficult than you probably realize. no chance a beginner gonna be able to pull this off as you need not just custom pathfinder but a whole bunch more stuff to control humanoids on walls
nah, really all you need is a constant force applied and a custom pathfinder
just change out movement with forces and then ez
But i need a tutorial
I need a guide
And i havent heard about custom pathfinding yet
Also would this work if the npc chases you?
learn about graphs and their respective algorithms
learn about spatial queries
that's basically the primary thing
I just want to get to the point
do you already have the player walking on walls?
you will need custom pathfinding
pathfindingservice not capable of doing this
Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
Pathfinding is closely related to the shortest path problem, within graph t...
A* (pronounced "A-star") is a graph traversal and pathfinding algorithm that is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. Given a weighted graph, a source node and a goal node, the algorithm finds the shortest path (with respect to the given weights) from source to goal.
One major practi...
or some kind of hybrid of the 2 that i'm not going to go into
Are you sure this has to do with walk on walls?
then where do i get it in roblox studio then?
i'm not sure what kind of answer you are expecting for this? are you expecting me to say toolbox? download a module off google?
there's no easy answers to this
i mean like if there is a script for it?
that you aren't aware why you might need custom pathfinding so you can pathfind along walls says everything it needs to that you probably aren't able to make this 
i mean depending on exactly what you're trying to do, you could fake it
that's what i meant by doing some kind of hybrid thing
like take regular pathfinding and use some raycasting to latch onto nearby walls or something like that
bruh what