#vfx for taking damage

1 messages · Page 1 of 1 (latest)

wintry rune
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u clone vfx into a part

fringe aspen
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clone the part with the VFX, put it in the right position, enable FX accordingly

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emit/enable depends what you got

young spindle
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add a partemitter to your humanoid and make a server script so that the vfx appears when you take damage

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and if u want add datastore to detect damage

meager cairn
outer atlas
# meager cairn how do i do that

basically, clone the vfx, if the parent is an Attachment object you should clone it and parent it to the part where you want the vfx to emit (do this in client side and replicate it to other clients too so the server won't lag)

meager cairn