#vfx for taking damage
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clone the part with the VFX, put it in the right position, enable FX accordingly
emit/enable depends what you got
add a partemitter to your humanoid and make a server script so that the vfx appears when you take damage
and if u want add datastore to detect damage
how do i do that
basically, clone the vfx, if the parent is an Attachment object you should clone it and parent it to the part where you want the vfx to emit (do this in client side and replicate it to other clients too so the server won't lag)
can you make an example code or something