#Platform Stand issue

1 messages · Page 1 of 1 (latest)

hot tusk
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I'm making a ragdoll thing, I've done it whatever but if the user jumps before being ragdolled platform stand is disabled which is causing issues, how can I prevent this??

misty kernel
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use Humanoid:ChangeState(Enum.HumanoidStateType.Physics) instead

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because i figured out you cant respawn if you die while platformstanding

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make sure to use them in a client script btw