#Animation not replicating correctly?

1 messages · Page 1 of 1 (latest)

crude sedge
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Ok... So in a localscript I have a line of code that starts and stops an animation. It works fine on my own client but to the server and everyone else, some animations don't stop? The animations start but they don't stop on server even though on my client it does.

I'm pretty sure animations replicate to server so Idk why :Stop() isn't working.

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If you need further information ping me

gloomy onyx
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use remote events?

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if u are then its probably something in the scripts

crude sedge
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animations are supposed to replicate to server

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in localscripts

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automatically

gloomy onyx
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u always need to use remote events

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its best to try at least?

crude sedge
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but it's supposed to do it on its own

gloomy onyx
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let me know if that worked out for u

crude sedge
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alr

gloomy onyx
crude sedge
gloomy onyx
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ah

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then u gotta use remote event

crude sedge
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even in localscripts

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the default roblox animation script

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is a localscript

gloomy onyx
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i am not sure but try

hybrid finch
crude sedge
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I have animator as a child of Humanoid

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I run the animation through humanoid

hybrid finch
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send your script

crude sedge
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opening studio

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tf

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why didn't it copy

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ts pmo

hybrid finch
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you're not using animator wdym

crude sedge
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yes

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animator is under humanoid

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child of humanoid

hybrid finch
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you can clearly see you're doing HUmanoid:LoadAnimation

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you need to use Humanoid.Animator

crude sedge
hybrid finch
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that does not care

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you need to use the Animator instance instead of humanoid

crude sedge
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bruh

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devforum lied