basically i need help after a player gets knocked down they cant get back up like pressing jump n stuff how do i fix this.
function ragdoll.Stop(character)
local hrp = character:FindFirstChild("HumanoidRootPart")
local hum = character:FindFirstChild("Humanoid")
hum.PlatformStand = false
for i, joint in pairs(character:GetDescendants()) do
if joint:IsA("BallSocketConstraint") then
joint:Destroy()
end
if joint:IsA("Motor6D") then
joint.Enabled = true
end
end
character.Ragdoll.Value = false
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
hum.WalkSpeed = 16
hum.JumpPower = 50
hum.AutoRotate = true
end