#im trying to make an m1 to punch system i need help
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well its kind of easy
so first if u have a combat animation inside starterplayerscripts
then create a part make it transparent and cancollide true
you can put the part in workspace
or if u are using replicatedstorage then put it there
after than insert a local script into that part
also make sure to name the part Hitbox
then in the script make something so that on your hitbox will appear on m1 and will be infront of the player (use Vector3 idk)
and yeah thats pretty much it
cframe fellas cframes
ye i just realized earlier thats the difference between cframes and vector
vector works fine
i tried it
but it requiers a much more complicated script