#Need Help Adding Random Modifiers to my rounds
1 messages · Page 1 of 1 (latest)
if you want randomness with floating point numbers
use
uh
Random():NextNumber(min, max)
i would learn each thing you want to do one step at a time
it helps
trust
yeah i just need like videos or like something to start the round
if timer = 0 then...
make a round timer
which isnt hard
then if timer stops
do timer again
and have shit inbetween
muah
like at all
start with the basics and work from the ground up dawg
I will sir
** You are now Level 1! **

I made the round system i just need help making the Random modifiers If anyne can help ill send the script
Need Help Adding Random Modifiers to my rounds
It needs to like get the modifiers from replicated storage during the round and apply the modifier and after stop when it ends
Someone please help