#Weird Animation after rotating the player or when the player get up.

1 messages · Page 1 of 1 (latest)

fringe totem
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I have no idea why this happens and what causes this. Does anybody know how to fix this? The same thing happens even if i just rotate the player with this code:
targetHRP.Rotation = Vector3.new(math.rad(-90),0,0)

pulsar pond
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it looks like when they get up or rotates it counts as if they were hit because the getting hit animation is playing when they get up

fringe totem
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bro ty so much i made such a silly mistake

pulsar pond
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Yeah np