so basically i got these expanding explosions right? they use the .touched event and i have barrels that can be exploded by damage and explosions. the problem is that either the part with the .touched event and/or the part that is touched has to be unanchored and both can't, so i figured that i'd just attach the explosion to an anchored part using a weld, but that didn't work and it seemingly carried the property. i also tried motor6ds, but that had the same result.
how might i make sure a part doesn't move or rotate while unanchored?
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