#Can Clients fire a function on an animation created in a module
1 messages · Page 1 of 1 (latest)
Just make the function shared and call it from your main local script that initializes everything
shared function? local script that initializes everything wdym?
local function thisIsMyFunction() <--- local
function thisIsMyNewFunction() <--- shared and can be called from other scripts that require that module script.
Localscript in starterplayerscripts called "Main"
local CalledModuleScript = require(modulescript.Whatever)
Then just call that function here in the script.
will the :GetReachedSignal() 's go through the return?
the entire instance does
also u cant fire module functions from client to server
without using remote events
or remote functions
yes i am aware of that
