for _,v in pairs(eatTool.Food.Glass.Drink:GetChildren()) do
if v.Color == Color3.fromRGB(0,0,0) then
print("Cursed drink")
DataManager.remScore(Player, 20)
elseif v.Color == Color3.fromRGB(255,255,0) then
print("Blessed drink")
DataManager.addScore(Player, 30)
else
print("Normal drink")
DataManager.addScore(Player, 5)
end
print("test")
if v.Size.Y == 0.431 then
print("hi")
v.Size = Vector3.new(0.53,0.331,0.492)
elseif v.Size.Y == 0.331 then
v.Size = Vector3.new(0.53,0.231,0.492)
elseif v.Size.Y == 0.231 then
v.Size = Vector3.new(0.53,0.131,0.492)
elseif v.Size.Y == 0.131 then
fireTool:FireClient(Player, "drop")
eatTool:Destroy()
end
end
basically its a glass with a mesh inside it (drink) i want it to change size every time you 'take a sip' if that makes sense
anyways
print("test") will output BUT
print("hi") will not... and the drink mesh wont change size
** You are now Level 8! **