#NEED HELP FAST!! FOR A PROEJCT!!

1 messages · Page 1 of 1 (latest)

snow tundra
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so im trying to make a game for a project for a class and its DUE TUESDAY, and me and a friend have a LOT to do, so we need help FAST. how this is going to work. I already have a play button and fading after syou click it, but, i was wondering, (if possible) to make a gui pop up (not right after but not after the fade) with some text. (and if you can help making more text that pops up after clicking continue or something that cna help!) and after the text, make it fade away. ill show a storyboard of what it should look like. PLEASE HELP ME FAST ITS DUE SOON!!

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idk what tag so i put it as this

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only if there was a ui tag

wind arrow
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Lol

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💀

random patrol
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Use ZIndex property

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@snow tundra

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Good luck on your project!

snow tundra
snow tundra
random patrol
obsidian vineBOT
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studio** You are now Level 1! **studio

random patrol
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lets say ur fade tweens in, as it does, have the thing pop up while it tweens in

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so like
as the script goes,

fadetween:Play() (just an example)

have the menu appear as well. idk what property youre using but probably just

menu.Enabled = true (i forgot what property GUIs use for their menus so I put enabled there)

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if youre using a seperate tween to fade out you could sandwich the menu enabled in between i think

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like

fadein:Play()
menu.Enabled = true
fadeout:Play()

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check if the gui ur trying to use uses Enabled as a property though

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cuz i dont remember