so im trying to make a game for a project for a class and its DUE TUESDAY, and me and a friend have a LOT to do, so we need help FAST. how this is going to work. I already have a play button and fading after syou click it, but, i was wondering, (if possible) to make a gui pop up (not right after but not after the fade) with some text. (and if you can help making more text that pops up after clicking continue or something that cna help!) and after the text, make it fade away. ill show a storyboard of what it should look like. PLEASE HELP ME FAST ITS DUE SOON!!
#NEED HELP FAST!! FOR A PROEJCT!!
1 messages · Page 1 of 1 (latest)
Use ZIndex property
@snow tundra
Good luck on your project!
thanks!
okay but like hwo can we make it pop up after a sec or something when clicking play?
when the fade pops up, make it pop up like maybe a second (less/more depending on how fast ur fade in is) after the fade does
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lets say ur fade tweens in, as it does, have the thing pop up while it tweens in
so like
as the script goes,
fadetween:Play() (just an example)
have the menu appear as well. idk what property youre using but probably just
menu.Enabled = true (i forgot what property GUIs use for their menus so I put enabled there)
if youre using a seperate tween to fade out you could sandwich the menu enabled in between i think
like
fadein:Play()
menu.Enabled = true
fadeout:Play()
check if the gui ur trying to use uses Enabled as a property though
cuz i dont remember