hi, i’m trying to make my first game, but i have no code experience and honestly no idea what i’m doing or where to go.
i’m using roblox studio and following tutorials, which has helped me get a basic prototype going. that said, i’ve hit a wall with something specific: echolocation. think of the game stifled, i want to create a similar mechanic where sound reveals the environment.
i’m not looking for anyone to do the work for me, just help me understand how i could approach this. i’ve looked around and haven’t found many tutorials on this kind of system. if someone could help me visualize what a script like that might look like, or what terms i should be searching for, i’d really appreciate it.
i know most people say to start with smaller projects, and that’s probably the smarter route, but this project is a passion project. i’m okay learning the hard way.
to clarify:
i want every sound in the game (steps, abilities, music, etc.) to trigger echolocation effects.
not every character in the game will use echolocation;;only one group type, the others won’t. i’m not sure how to manage that separation yet either.
i’ve built a basic prototype, but this mechanic is where i’m stuck.
if anyone has suggestions, resources, or ideas on how to pull off something like this in roblox studio, even in a simplified form, please let me know. thank you in advance!

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