if MakingDialogue == false then
MakingDialogue = true
createText("Interact with the door.",0.04)
task.wait(.5)
print("givequest")
dialogue.Visible = false
MakingDialogue = false
end
end)
diaRemotes.Opt2Selected.OnServerEvent:Connect(function()
if MakingDialogue == false then
MakingDialogue = true
createText("10 more minutes.",0.04) --Second text
task.wait(.5)
dialogue.Visible = false
MakingDialogue = false
end
end)
diaRemotes.Opt3Selected.OnServerEvent:Connect(function()
if MakingDialogue == false then
MakingDialogue = true
createText("Cya",0.04) --Input your text for the third option of dialogue, usually for a goodbye.
task.wait(.5)
dialogue.Visible = false
MakingDialogue = false
end
end)```
i have two npcs with the same code, my issue is that if you levae the chat with them, and talk to another, they share the same remotes. how should i deal with this aside from making new remotes for **every** new npc?