#Issue updating values to ensure the proper animation is playing and broke my script..

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marble pollen
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I was using an if-then to check if toolBool (A player having a tool equipped) is true which is toggled via CAS (which works), but the anims just break now when a tool is equipped?

what happens:
When player is stopped, idle as obv, and tools can equip without breaking and same with unequip, but when unequipped or equipped while the player is running breaks the animations

Pasted text file is the code

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I might have a solution, let me test and state results

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I HAVE DONE IT OMG