#npc trying to get to the waypoint trough the walls

1 messages · Page 1 of 1 (latest)

west glacier
#

even though it detects the waypoint it will try to walk trough a wall to get there .same with when detecting a player

also when idle the idle animation only plays for a bit and then gets interapted by the walking animation that only plays for a fraction of a second and then it goes back to the idle animation and that creates short of a bad glitching effect

obtuse trench
#

i suggest u to watch some tutorials cause npcs ai are a bit tricky to understand at the start

oak widget
kind fog
#

humanoid:move will solve this issue and some say that decreasing the waypoint distancing will solve this issue