#💬 aethertenshiʹs Feedback
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i have an idea, you pull the UI like maybe slide or 3 states slow/mid/fast
@tired siren ^^^
i was thinking with that approach too, but I'm too lazy for making the sliders 😭😭
but thanks for the input though
i will try to make the slider version today
🌹 ❤️🩹
ugh i wanted to find hl1 train video but,
take this instead https://youtu.be/o8heujDEy9Y?si=mYHkbZ59t9IQ5ovK&t=4703
Chapter 4: Captive Freight
Barney emerges onto the surface of Black Mesa just in time to witness the arrival of the HECU, marines deployed to the facility to contain the alien invasion. However, he soon finds out that this entails the elimination of all personnel as well. Amidst combat with the enemy soldiers, he runs into fellow staff members ...
@wet glen do you have any ui ideas? because it looks kinda plain
try add some outlines first
i want to like that but, it's not going to fit the entire ui aesthetic, maybe custom skin in the future
i have an idea
pretty good
but maybe make the lever not white, grey or uhh the red
and background make it grey or darker
im not sure about if theres any good script or things for slider UI or touchable ui
not buttons
4 years ago, https://youtu.be/F0kiyNWm-Mw?si=6tU5yQrS2x0hk321
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What is Roblox? Roblox is an online virtual playground and workshop, where kids of all ages can safely interact, create, have ...
i dont find any new tutorials or API about that yet
@tired siren
got it
meh idk if im gonna make a train i will just make a lever model/speed UI and control by vehicle seat
there is?
wow
thats cool
yeah and if you want use percent or whatever to acceleration train
or snap by like i said 4 states
maybe clamp will do the job
like when the lever reaches certain height
1/5 = 1
2/5 = 2
3/5 = 3
4/5 = 5
5/5 = 5
yea, i want to make it like that
i have an idea
whats that
4 states for 1 go backwards, one stop, one slow, one fast
and make it invisible for touchable gui
and a png for actual visible lever
my throttle is 5 and it have dedicated button for reversing
i see
yeah
ah yes
this one
the snap moving
yea that one
i love this new instance
i remember a while back making slider is so hard
today its just a couple of minute
thats pretty useful and advence
yea
local hold = false
local frameabssize = script.Parent.Parent.AbsoluteSize
local clamp = math.floor(frameabssize.Y / 5)
local capture = 0
script.Parent.UIDragDetector.DragContinue:Connect(function(input)
if capture == 0 then return end
script.Parent.Position = UDim2.new(0.5,0,0,math.clamp(script.Parent.Position.Y.Offset + (input.Y-capture.Y),0,frameabssize.Y))
end)
script.Parent.UIDragDetector.DragStart:Connect(function(input) capture = input end)
script.Parent.UIDragDetector.DragEnd:Connect(function(input) capture = 0 end)
so simple
and as i said you make a realistic or simple speed meter
next to it
yk dead rails?
like that
ohh throttle meter