So basically i was trying an intermission phase and roundstarting and when u are on roundstarting u came on firstperson and then when u came back on intermission phase u are on freecam basiccaly or maybe classic, btw here is a video where explain all. My problem is the thing after orund starting my character get stucked on 1 direction. Can somene solve that? btw here is the script local on starterchar
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local RunService = game:GetService("RunService")
local head = char:WaitForChild("Head")
char.Humanoid.CameraOffset = Vector3.new(0, 0, -1)
for i, v in pairs(char:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "Head" then
v:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
v.LocalTransparencyModifier = v.Transparency
end)
v.LocalTransparencyModifier = v.Transparency
end
end
RunService.RenderStepped:Connect(function(step)
local ray = Ray.new(head.Position, ((head.CFrame + head.CFrame.LookVector * 2) - head.Position).Position.Unit)
local ignoreList = char:GetChildren()
local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
if hit then
char.Humanoid.CameraOffset = Vector3.new(0, 0, -(head.Position - pos).magnitude)
else
char.Humanoid.CameraOffset = Vector3.new(0, 0, -1)
end
end)
and basically the server script just call the event every 5 secs