The animation the rig plays is the animation I want the player to play, but the animation well, doesn't quite do that when I play the animation on the player. Can someone tell me if it's to do with the script?
if templateSword and templateSword:IsA("BasePart") and
templateLimb and templateLimb:IsA("BasePart") and
playerLimb and playerLimb:IsA("BasePart") then
local existingPlayerSword = character:FindFirstChild(SWORD_PART_NAME)
if existingPlayerSword then
existingPlayerSword:Destroy()
end
local clonedSword = templateSword:Clone()
clonedSword.Name = SWORD_PART_NAME
clonedSword.Anchored = false
clonedSword.CanCollide = false
clonedSword.Parent = character
local D = Instance.new("Motor6D")
D.Parent = character
D.Part0 = playerLimb
D.Part1 = clonedSword
D.C0 = templateLimb.CFrame:ToObjectSpace(templateSword.CFrame)
D.C1 = CFrame.new()
D.Parent = playerLimb
D.Parent = character
this is a snippet of the script that attches the a clone of the tool that the rig is holding the the player's arm
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