#Fall Animation

1 messages · Page 1 of 1 (latest)

orchid fiber
#

Does anyone know how to make a animation play when falling

lost isle
#

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator") -- Must use Animator for R15

-- Replace with your animation ID
local fallAnim = Instance.new("Animation")
fallAnim.AnimationId = "rbxassetid://YOUR_ANIMATION_ID"

local fallTrack = animator:LoadAnimation(fallAnim)

-- Listen for state changes
humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Freefall then
if not fallTrack.IsPlaying then
fallTrack:Play()
end
elseif fallTrack.IsPlaying then
-- Stop the fall animation when not falling
fallTrack:Stop()
end
end)

sour adder
#

or you could change roblox's core animation script

sour adder
#

fallTrack.Priorty = Enum.Priorty.Movement

#

I think

lost isle
#

Someone asked me for help and deleted