#Whyyyy!!!!!
1 messages · Page 1 of 1 (latest)
theres 2
one that makes sure only certain people can see and 1 that actualyl has the send part
--local ReplicatedStorage = game:GetService("ReplicatedStorage")
local popupGui = script.Parent
local remote = ReplicatedStorage:WaitForChild("UpdateCallBoard")
-- Input boxes
local callInput = popupGui:WaitForChild("CallType")
local locationInput = popupGui:WaitForChild("LocationType")
local applianceInput = popupGui:WaitForChild("ApplianceType")
local extraInfoInput = popupGui:WaitForChild("ExtraInfoType")
local sendButton = popupGui:WaitForChild("SendButton")
sendButton.MouseButton1Click:Connect(function()
remote:FireServer(
callInput.Text,
locationInput.Text,
applianceInput.Text,
extraInfoInput.Text,
os.date("%I:%M %p")
)
popupGui.Visible = false
end)
you haven't specified an error. If it doesnt show an error, revise both server and client codes
idk how to do that
...
i thought this would be a easy project
do you think if I sent you the project/model you could quickly do what you stated?