#How do I make it so the character stays on the part instead of slipping off?

1 messages · Page 1 of 1 (latest)

pearl wolf
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local TweenInf = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, -1, true)
local goal = {
Position = Vector3.new(59.25, 5.875, -22.625)
}

local Tween = game:GetService("TweenService"):Create(script.Parent,TweenInf,goal)
Tween:Play()

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So this just simply makes a part tween back and fourth forever but when I get on it I just fall off unless I am literally walking on the part with it, I see so many games having it so players actually are able to stay on the part without moving with it so the part is taking them but how?

glass basalt
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Or network ownership probably

pearl wolf
pearl wolf
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\

tranquil fiber
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they use parts with velocity

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it actually glides through a vector field

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tween however is just updating the positiion in the most minimalistic time ever

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if you wer standing on a part and u change the oarts position u wouldnt syat on the part