Hi, i was a dev mainly on GMOD and some random games i made for fun but now i'm trying with a group of friends to make a roblox RPG game
I am currently trying to understand ProfileStore and basically how all the data interactions work with roblox but i'm unsure of how i should build the default table
I will need to store lot of data for the players but how precise do i need to be in the build of the default tables ?
As example, for PlayerInfo i want to save lots of informations for titles/achievements like total Monsters/Boss killed, a count of each separate boss killed (ex: Hydra Killed : 0...) and many other things but i also need an inventory where some items will be used to craft, some to evolve magic powers or equipment
Should i anticipate and build every single keys i would need in advance ?
As example, the "Characters" key will be to display which one they have to equip/unequip and use them in PVE/PVP but considering they will be able to upgrade/equip items to their chars, how should i build all this ?
Btw, english is not my native language so if there is any missing/unclear information feel free to ask me to reformulate or give more details
return {
PlayerInfo = {
Level = 1,
XP = 0,
PStats = {
TCC = 0,
DCC = 0,
DropBonus = 0,
ATK = 0,
HP = 0,
CDR = 0,
},
PSuccess = {},
},
Currencies = {
Gold = 0,
Gems = 0,
Tokens = 0,
Souls = 0,
},
Inventory = {
TestItem = 0,
},
Characters = {},
}
** You are now Level 1! **
