#is the script fine??
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set cframe, not position.
would be good to look at the script
Player.Parent:WaitForChild("Humanoid") is not going anywhere
instead use Player.Character (also wait for the character being spawned with the Player.CharacterAdded event)
would be good to look at the script
it's not a player it's a basepart 😭
it's a touched event
damn, the variable name trolled me
you're right
also what you would use to instantly move the character of player is character:PivotTo(...)
yeah it fooled me for a bit aswell
it would indeed be good to look at the script, you should give it a try 
set cframe not position kinda doesn't give anything (in this script) but alright
the main problem I see comes from setting .position will just ruin how the character is assembled, eventually it teleports the hrp (separate from the rest of the character) which will teleport the camera with it.
setting a cframe will teleport the entire assembly. ideally you would teleport the hrp like otherPart.Parent:FindFirstChild("HumanoidRootPart") but y'know they're probably new and don't yet know about stuff like that, so for the moment i'm fairly sure you can cframe any part of the assembly and the whole assembly will move with it, so if you happen to teleport a leg or an arm then it will be teleport in a slightly incorrect/unexpected position, which is likely what is happening 👍
yeah that's the thing, i'm not sure changing cframe of a limb will do the effect
i just quickly checked this in studio and yep, you can teleport the arm and the whole assembly goes with it 👍 game.Players.LocalPlayer.Character:FindFirstChild("RightHand").CFrame=CFrame.new(Vector3.new(0,100,0))
that's cool
its important to know that setting .position (or .rotation / .orientation for that matter), does not have this property, that will instead temporarily disable constraints so you can move those parts in object space without having to muck about with the constraints too much. https://create.roblox.com/docs/reference/engine/classes/BasePart#Position
When setting this property, any Welds or Motor6Ds connected to this part will have the matching C0 or C1 property updated to allow the part to move relative to any other parts it is joined to. WeldConstraints will also be temporarily disabled and re-enabled during the move.

pyro fire do you qualify urself as a person with -100iq?
thanks ❤️
i may have -42167 iq but results 
btw how does this work