#AtEase and Salute R15, tool not working
1 messages · Page 1 of 1 (latest)
debug
i think having it in a local script would help?
and also the animation outside the function too
so you can play and stop in both un and equip
also it just might not be looped
too much information for me one of you can say in one message
nope
wait
change your script to a local script
and
hold on
yes ?
u can't looped animation when it's a one pose
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid: Humanoid = Character.FindFirstChild("Humanoid")
local Animator: Animator = Humanoid:FindFirstChildOfClass("Animator")
local Anime = Animator:LoadAnimation(script.Repos) -- anim name
local Tool = script.Parent
Tool.Equipped:Connect(function()
Anime:Play()
end)
Tool.Unequipped:Connect(function()
Anime:Stop()
end)
Basically there is only one pose, he doesn't move
this inside the local script and you can loop it just copy the same pose a few keyframes further and then loop iot
did i need to change the "Tool" word ?
do you know the difference between a normal script and a local script?
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i think maybe
because this is a script and not a local one
change that to a local script and use my code
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid: Humanoid = Character.FindFirstChild("Humanoid")
local Animator: Animator = Humanoid:FindFirstChildOfClass("Animator")
local Anime = Animator:LoadAnimation(script.Repos) -- anim name
local Tool = script.Parent
Tool.Equipped:Connect(function()
Anime:Play()
end)
Tool.Unequipped:Connect(function()
Anime:Stop()
end)
i think it should work
if any errors tell me
Yes, it seems logical to me.
@hazy sigil
local animation
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local cs = game:GetService("CollectionService")
character.ChildAdded:Connect(function(c)
if cs:HasTag(c, "Anim") then
local check = c:FindFirstChildWhichIsA("Animation", true)
if check then
animation = c:FindFirstChildWhichIsA("Animation", true)
animation = character:FindFirstChildWhichIsA("Humanoid"):LoadAnimation(animation)
animation:Play()
end
end
end)
character.ChildRemoved:Connect(function(c)
if cs:HasTag(c, "Anim") then
local check = c:FindFirstChildWhichIsA("Animation", true)
if check then
animation:Stop()
animation = nil
end
end
end)
in startercharacter
why make it so complicated?
how is that complicated
i feel like the local script inside a tool is easier
this is way better than putting a script into each tool
true
and doesnt need any changing in the script
just clone the tool and change aniation id
@hazy sigil
this is how it should look
and add this
oh wait
hold on i did it wrong
now it should be good i edited it
ok now it's worked but my right arm is going straight 🤣
it just destroyed my tool when i removed it x)
that due to toolNone animation on the animate script
that roblox gives you
the handle is essantial
might be that too
no its not because of the handle
wait
and replace the toolnone id with it
should be a localscript or a normal ?
you have to clone the Animations script from the character
localscript
actually no
dont change anything with the toolnone
turn this off instead
- you gotta hit play 2. in the explorer look for your character 3. find the animate script 4. copy it 5. stop the game 6. paste the animate script into StarterPlayer > StarterCharacterScripts 7. go into the animate script and delete everything that says toolNone
it doesnt play an animation if the this is false
my head gonna explode it's so hard for me to trying to understand what u r saying to me, cuz i'm not english 😂

yes i did this
and does it work?
guys i'm sorry for busying u, i'm really lost x)
no its okay
do you think anyone of u can made it for me ? i send u the animation
hold on
i think i'm the worst student x)
okay and now
does it work now?
thing it's i have an custom animate cuz i'm using ACS R15 x)
oh wait
???
go into
this bro
local script in StarterCharacter
and turn on standard
there is no error about ur script men
forget it i give up
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