I'm working on a game where you can edit parts exactly like in Studio with the moving arrows, rotating circles and scaling dots. I may use seperates modules scripts for each function but I dont know how build it. (I'm a beginner)
#Editing part System
1 messages · Page 1 of 1 (latest)
That type of system I wouldn't recommend for you.
How much of a beginner are you?
Im a CS student so I know variables, loops, functions, a bit of classes but with luau it's a new way for me
Take CS syntax and throw it out the window
so you're a freshman?
Yeah I saw
Im a bit familiar with :Connect stuff, a bit of events but theres still obscur things to me like remotefunctions. I experiencing Cframes..
bruh if you're a freshman this may be a bit much for you, but to my knowledge the roblox handles are basically these handles with https://create.roblox.com/docs/reference/engine/classes/Handles and https://create.roblox.com/docs/reference/engine/classes/ArcHandles i haven't really looked into these myself but maybe this is what you are looking for? short of that you can always roll your own solution 
like with parts and drag detectors or whathaveyou
So you telling with handles and archandles I can get myself out of it?
Like they let in game the player manipulates parts?
maybe look into f3x build tools which is already a battle tested solution for what you may be trying to do (supports both in-game and in-studio part manipulation)
Can I go inside the plug in to analyze the different files?
they have these
Ok I'll work with all of this