#Editing part System

1 messages · Page 1 of 1 (latest)

dusk horizon
#

I'm working on a game where you can edit parts exactly like in Studio with the moving arrows, rotating circles and scaling dots. I may use seperates modules scripts for each function but I dont know how build it. (I'm a beginner)

formal lily
#

How much of a beginner are you?

dusk horizon
#

Im a CS student so I know variables, loops, functions, a bit of classes but with luau it's a new way for me

formal lily
dusk horizon
#

Yeah I sawcrying

#

Im a bit familiar with :Connect stuff, a bit of events but theres still obscur things to me like remotefunctions. I experiencing Cframes..

modest drift
# dusk horizon Yeah I saw<:crying:1085957307655000165>

bruh if you're a freshman this may be a bit much for you, but to my knowledge the roblox handles are basically these handles with https://create.roblox.com/docs/reference/engine/classes/Handles and https://create.roblox.com/docs/reference/engine/classes/ArcHandles i haven't really looked into these myself but maybe this is what you are looking for? short of that you can always roll your own solution fingerguns

Places 3D handles around any object that its Class.Handles.Adornee|Adornee
is set to.

The Class.ArcHandles object places 3D arc handles around any 3D object that
its Class.PartAdornment.Adornee|Adornee is set to.

#

like with parts and drag detectors or whathaveyou

dusk horizon
#

So you telling with handles and archandles I can get myself out of it?

#

Like they let in game the player manipulates parts?

modest drift
dusk horizon
#

Can I go inside the plug in to analyze the different files?

dusk horizon
#

Ok I'll work with all of this