local dataStore = game:GetService("DataStoreService"):GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(player)
wait()
local playerid = "id_"..player.UserId
local save1 = player.leaderstats.Footballs
local save2 = player.leaderstats.Rebirths
local save3 = player.leaderstats.Gems
local GetSaved = dataStore:GetAsync(playerid)
if GetSaved then
save1.Value = GetSaved[1]
save2.Value = GetSaved[2]
save3.Value = GetSaved[3]
else
local NumberForSaving = [save1.Value, save2.Value, save3.Value]
dataStore:GetAsync(playerid,NumberForSaving)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
dataStore:SetAsync("id_"..player.UserId, {player.leaderstats.Footballs.Value, player.leaderstats.Rebirths.Value, player.leaderstats.Gems.Value})
end)
pls lmk if i made a mistake pls help me