The problem is that when my game loads, since the framerate is different for everyone, sometimes my game can load before workspace loads, causing a "findfirstchild" error, as it cannot find the child
The second problem is that sometimes the "startgame" bindableevent does not fire at all. This is possibly because in the script it fires, but the receiving end has not loaded yet, thus the game never starts.
I'm not asking for anyone to create a script for me, I just want to know how to fix this and what people usually do for their loading screens
#Loading Issues
1 messages · Page 1 of 1 (latest)
Use :WaitForChild("")
I was thinking if i should add another script that controls a value, then once evreything has loaded within the game, the value "gameloaded" or smth changes to true and then all the other scripts enable
would that be the best way to do it
No lmfao
i dont have any experience in loading screens sry 😰
game.Loaded:Wait()