#why is FireAllClients not firing to the client?

1 messages · Page 1 of 1 (latest)

velvet gyro
#

inside of my game i have a script in the server that fires to all clients when the round starts. whenever it fires, nothing happens and the client receives no signal

#

ima post the code rq

hot hound
#

btw you can use fireAllclient in modules

velvet gyro
#

that makes, sense, i can try that aswell

hot hound
#

nvm

velvet gyro
#

i put it in the module, but it only works when its in the for loop for the second count down

hot hound
#

I have made a lobby system in past

hot hound
#

you are only changing time in loop

#

and not using fire all client in loop

velvet gyro
#

i'm a little lost

iron baneBOT
#

studio** You are now Level 2! **studio

hot hound
hot hound
#

add a line

#

RemoteEvent:FireAllClient()

#

in the loop ofc

velvet gyro
#

i want it to fire once before the timer starts

hot hound
velvet gyro
#

cause its giving the player a hand of cards at the start of the round for the round and i don't want that hand to constantly get reapplied to the clients

#

i probably should have explained what the code was for but yeah

hot hound
#

you can use two different remote events

#

Or you can do it with attributes

velvet gyro
#

alr

#

thanks for the help, if you have any other suggestions please tell me