#why is FireAllClients not firing to the client?
1 messages · Page 1 of 1 (latest)
can you post the module
btw you can use fireAllclient in modules
i put it in the module, but it only works when its in the for loop for the second count down
I have made a lobby system in past
got it
you are only changing time in loop
and not using fire all client in loop
i'm a little lost
** You are now Level 2! **
its easy trust me
In the timer:Start()
add a line
RemoteEvent:FireAllClient()
in the loop ofc
i want it to fire once before the timer starts
why? then it will not update gui as the timer goes on
cause its giving the player a hand of cards at the start of the round for the round and i don't want that hand to constantly get reapplied to the clients
i probably should have explained what the code was for but yeah
so, the game is like player gets card when the game starts
you can use two different remote events
Or you can do it with attributes