As the title suggests, my game uses the beta input action system to manage keybinds and ui buttons. Works completely fine on studio, but for some reason none of my actions are registering in a published roblox game (i.e not in studio). No errors appear in F9 menu as well. Is this because it's a beta feature? Is there a setting I need to turn on?
Apologies if this question seems stupid. My code handling the inputAction + pictures of all properties are attached.
Code:
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local action = script.Parent
local replicatedstorage = game:GetService("ReplicatedStorage")
local bindables = replicatedstorage:FindFirstChild("bindables")
local rotate = bindables:FindFirstChild("rotate")
action.Pressed:Connect(function()
print("firing")
rotate:Fire()
end)
link to announcement: [https://devforum.roblox.com/t/studio-beta-new-input-action-system/3656214]