#TDS heli movements question

1 messages · Page 1 of 1 (latest)

vast spear
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Does anyone know how did they script the movements? I assume it is NOT tweenservice. Because, how could they rotate the blade when it is attached to main part?

Like, this thing moves and rotates at the same time, and tracks the enemy. Using multiple tweens that control movements at the same time is impossible, right? I once used TweenService for my airstrike's jet script.

It was tweening its CFrame position with Linear. And when i tried to use CFRame.Angles Sine at the same time, it broke and started glitching.

fast epoch
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@vast spear

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Wait no

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wrong thing

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Are you talking about how they rotate the fans of the heli?

vast spear
fast epoch
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I believe they use tweens or custom made tweens with cframe.LookAt()

vast spear
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i think TweenService is used, but i have never seen Tween to work like that

fast epoch
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The fans are most likely animations

vast spear
fast epoch
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yes

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By giving them humanoids

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and humanoidrootpart

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I believe

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Im not much of an animator but I've animated models before somewhat

dry muskBOT
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studio** You are now Level 7! **studio

vast spear
fast epoch
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kk

bold geode
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then humanoid

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AnimationController + Animator = Humanoid (At animation)
Scripting non humanoid model is way better but takes more time

fast epoch
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Ye

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I forgot to mention that

vast spear
vast spear
dry muskBOT
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studio** You are now Level 1! **studio

fast epoch
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Dont thank me thank suphi

vast spear
fast epoch
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Np

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He makes alot of videos on cool topic

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topcis*