#whys my animations working in studio but not ingame
1 messages · Page 1 of 1 (latest)
do you own them
or the group your game is under
this response time is godly yes yes
yea
have you published
when you press F9 ingame are there any errors
r u here
can you show me where you are loading the animation
@fluid hare r u even :Play()ing the animations?
they won't play if u dont load them into an animationtrack and play it
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here
yeah so leave thanks
but the weird thing is that it still reaches the marker signal
can you comfirm it reaches that point
you should use Once not Connect aswell
i think i know whats going on bc its been happening to me as well
when the animation first loads its length is actually 0 and it takes a bit of time to load
so what I suggest doing is putting a while animtrack.Length == 0 then
print("Loading")
task.wait(0.01)
end
since the loading time may not always be the same each time
just put a while and make it wait itself out
once the length loads
the while will break
and the next part of ur code will run
works every time for me
ok
wdym
by just putting a print function?
you could do that
i foundthe problem 😭
i was using the older version of the game i was making