#Bug with my TD Enemy Path system
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Hi yes I've been struggling with this for the past couple days, my path system for my td game has a small issue , when entering (or maybe exiting) a curved path it can sometimes stutter, or more accurately it resets the cframe for a split second before going back to its normal route
this is the code for the movement