#Realistic Camera Script

1 messages · Page 1 of 1 (latest)

supple kettle
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uhhh, I'm making a parkour game, and I can't get this camera script to work with the leftshift to roll behavior..
Since it's not in the same sccript, it's really hard to make this work, so if anybody can help ;_;

digital schooner
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not to be purposefully antagonistic, but we do generally like to communicate about what does what and what is expected and the thought process behind things

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I personally don't really want to read through 6 kilobytes and come up with potentially incorrect assumptions about how you intend for it to work, for example, and frankly don't really want to read that much either

supple kettle
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basically, it makes your camera follows the player's head orientation (not fully).
You can disable this by pressing H, and when you scroll down it dezoom like in the original roblox cam script, but this time around it's shiftlock (custom one).
And as up right now I'm having issue making the camera follows the head's orientation when doing a roll, since I set the max pitch to 80° (up and down), so the player can't perform a roll since it's trying to make a full 360° rotation when following the orientation of the roll animation.