I want to replace the default animations of a player based on the picked class, which i would refer to as the Name value of a model in the character model
What is the best way to do that? what i had in mind was having copies of the Animate script with needed animations already inserted, stored in serverstorage and copied to the player's character
i in general need a big ah guide on overriding default animations and binding chosen animation set to some value, if i can find that anywhere would be amazing
#Animations
1 messages · Page 1 of 1 (latest)
I would probably have predefined versions of animate script, as long as you don’t have 100s of classes it should be good 👍
But maybe you can do something with HumanoidDescriptions
I haven’t researched it but it might be possible.
i got 3 classes with 3 subclasses each, so thats 12 total defined animation sets
animations and the new animator is so confusing
True
i might spend a few hours of research just on it to be somewhat confident in what im doing
Good idea.
Another thing you could do is ask ChatGPT, not to do it, rather how it could be achieved. Thereby you learn alot and utilize AI for quicker research.
i absolutely forgot about ai models
im never asking ai to write complete code im only asking for tips and how to do what i need
Thats how it should be used aswell, so thats good