#When i have a Cutscene playing it only does it for me please help

1 messages · Page 1 of 1 (latest)

vocal flame
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Is the code im showing right now the reason this is the case?

sinful elm
#

changes made by localscripts only apply to the client that's running the localscript

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if you want to play the cutscene for multiple players then fire the remote for all of those players

vocal flame
sinful elm
#

uhh

#

remote:FireAllClients() for all the players

vocal flame
sinful elm
#
for _, player in players do
  remote:FireClient(player)
end

if you have a set of players

vocal flame
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wait doest fireAllClients make it so its shown for all players?

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ohh

sinful elm
#

do you understand what your code does

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are you using a tutorial

vocal flame