#What would be the basic set up to spawn parts within Roblox terrain?
1 messages · Page 1 of 1 (latest)
The only thing that comes to my head rn is getting a range from x to y for all the coordinates and spawn object within that space but I'm convinced there's a better way
I dont know "dig to earth core".
All i would do is use clone to duplicate it.
Then do
local randomX = math.random(minX, maxX)
local randomZ = math.random(minZ, maxZ)
local position = Vector3.new(randomX, y, randomZ)
put a cooldown and thats pretty much all
yeah thats basically this
theres no simpler method this is already very fast and simple
It's just a roblox game that does a similar thing of what I want to do
Alright, good to know that's the way to go, ig I'd just need a bit more of parameter like min and max distance, amount etc...
Sure, good luck in scripting i hope your project will succeed.