#Grab position off slightly

1 messages · Page 1 of 1 (latest)

deft shard
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Im making a grab move, I want to set the enemy player directly infront of the player but the problem is if the player lands the grab move while rotating quickly, the enemy is not positioned infront.

Note: pos is taken from a remotevent from the client, its basically the players current position on their client

deft shard
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I may have fixed it idk if its efficient though
i just used another

plrhrp.CFrame = CFrame.lookAt(pos.Position, enemyhrp.Position)

agile tide
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How much freedom does the player have during the grab?

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If the player is unable to move during startup or atleast before the remote fires then this shouldn’t be an issue but maybe I’m missing something