#players push npc issue (FIXED)
1 messages · Page 1 of 1 (latest)
if game:GetService("Players"):GetPlayerFromCharacter(character) == nil then return end
Use collision groups to make players not able to collide with npcs
Or just anchor the root part of the npcs, still animatable
You could also increase the density of the root part
making them too heavy to push
thanks guys
** You are now Level 1! **
lmao np